# 🎮 Use EmbodiedGen in Any Simulator Leverage **EmbodiedGen-generated assets** with *accurate physical collisions* and *consistent visual appearance* across major simulation engines — **IsaacSim**, **MuJoCo**, **Genesis**, **PyBullet**, **IsaacGym**, and **SAPIEN**. !!! tip "Universal Compatibility" EmbodiedGen assets follow **standardized URDF semantics** with **physically consistent collision meshes**, enabling seamless loading across multiple simulation frameworks — no manual editing needed. --- ## 🧩 Supported Simulators | Simulator | Conversion Class | |------------|------------------| | [IsaacSim](https://github.com/isaac-sim/IsaacSim) | `MeshtoUSDConverter` | | [MuJoCo](https://github.com/google-deepmind/mujoco) / [Genesis](https://github.com/Genesis-Embodied-AI/Genesis) | `MeshtoMJCFConverter` | | [SAPIEN](https://github.com/haosulab/SAPIEN) / [IsaacGym](https://github.com/isaac-sim/IsaacGymEnvs) / [PyBullet](https://github.com/bulletphysics/bullet3) | `.urdf` generated by EmbodiedGen can be used **directly** | !!! note "Simulator Integration Overview" This table summarizes the compatibility of EmbodiedGen assets with various simulators: | Simulator | Supported Format | Notes | |-----------|-----------------|-------| | IsaacSim | USD / .usda | Use `MeshtoUSDConverter` to convert mesh to USD format. | | MuJoCo | MJCF (.xml) | Use `MeshtoMJCFConverter` for physics-ready assets. | | Genesis | MJCF (.xml) | Same as MuJoCo; fully compatible with Genesis scenes. | | SAPIEN | URDF (.urdf) | Can directly load EmbodiedGen `.urdf` assets. | | IsaacGym | URDF (.urdf) | Directly usable. | | PyBullet | URDF (.urdf) | Directly usable. | --- ## 🧱 Example: Conversion to Target Simulator ```python from embodied_gen.data.asset_converter import SimAssetMapper, cvt_embodiedgen_asset_to_anysim from typing import Literal simulator_name: Literal[ "isaacsim", "isaacgym", "genesis", "pybullet", "sapien3", "mujoco", ] = "mujoco" dst_asset_path = cvt_embodiedgen_asset_to_anysim( urdf_files=[ "path1_to_embodiedgen_asset/asset.urdf", "path2_to_embodiedgen_asset/asset.urdf", ], target_type=SimAssetMapper[simulator_name], source_type=AssetType.MESH, overwrite=True, ) ``` simulators_collision Collision and visualization mesh across simulators, showing consistent geometry and material fidelity.