* chore(layout): Expose the camera setting for interface parallel_sim and update layout file.
643 lines
21 KiB
Python
643 lines
21 KiB
Python
# Project EmbodiedGen
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#
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# Copyright (c) 2025 Horizon Robotics. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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# implied. See the License for the specific language governing
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# permissions and limitations under the License.
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import json
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import logging
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import os
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import xml.etree.ElementTree as ET
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from collections import defaultdict
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from typing import Literal
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import mplib
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import numpy as np
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import sapien.core as sapien
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import sapien.physx as physx
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import torch
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from mani_skill.agents.base_agent import BaseAgent
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from mani_skill.envs.scene import ManiSkillScene
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from mani_skill.examples.motionplanning.panda.utils import (
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compute_grasp_info_by_obb,
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)
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from mani_skill.utils.geometry.trimesh_utils import get_component_mesh
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from PIL import Image, ImageColor
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from scipy.spatial.transform import Rotation as R
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from embodied_gen.data.utils import DiffrastRender
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from embodied_gen.utils.enum import LayoutInfo, Scene3DItemEnum
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from embodied_gen.utils.geometry import quaternion_multiply
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from embodied_gen.utils.log import logger
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COLORMAP = list(set(ImageColor.colormap.values()))
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COLOR_PALETTE = np.array(
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[ImageColor.getrgb(c) for c in COLORMAP], dtype=np.uint8
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)
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SIM_COORD_ALIGN = np.array(
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[
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[1.0, 0.0, 0.0, 0.0],
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[0.0, -1.0, 0.0, 0.0],
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[0.0, 0.0, -1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0],
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]
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) # Used to align SAPIEN, MuJoCo coordinate system with the world coordinate system
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__all__ = [
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"SIM_COORD_ALIGN",
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"FrankaPandaGrasper",
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"load_assets_from_layout_file",
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"load_mani_skill_robot",
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"render_images",
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]
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def load_actor_from_urdf(
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scene: ManiSkillScene | sapien.Scene,
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file_path: str,
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pose: sapien.Pose,
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env_idx: int = None,
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use_static: bool = False,
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update_mass: bool = False,
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) -> sapien.pysapien.Entity:
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tree = ET.parse(file_path)
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root = tree.getroot()
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node_name = root.get("name")
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file_dir = os.path.dirname(file_path)
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visual_mesh = root.find('.//visual/geometry/mesh')
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visual_file = visual_mesh.get("filename")
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visual_scale = visual_mesh.get("scale", "1.0 1.0 1.0")
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visual_scale = np.array([float(x) for x in visual_scale.split()])
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collision_mesh = root.find('.//collision/geometry/mesh')
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collision_file = collision_mesh.get("filename")
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collision_scale = collision_mesh.get("scale", "1.0 1.0 1.0")
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collision_scale = np.array([float(x) for x in collision_scale.split()])
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visual_file = os.path.join(file_dir, visual_file)
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collision_file = os.path.join(file_dir, collision_file)
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static_fric = root.find('.//collision/gazebo/mu1').text
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dynamic_fric = root.find('.//collision/gazebo/mu2').text
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material = physx.PhysxMaterial(
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static_friction=np.clip(float(static_fric), 0.1, 0.7),
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dynamic_friction=np.clip(float(dynamic_fric), 0.1, 0.6),
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restitution=0.05,
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)
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builder = scene.create_actor_builder()
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body_type = "static" if use_static else "dynamic"
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builder.set_physx_body_type(body_type)
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builder.add_multiple_convex_collisions_from_file(
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collision_file,
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material=material,
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scale=collision_scale,
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# decomposition="coacd",
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# decomposition_params=dict(
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# threshold=0.05, max_convex_hull=64, verbose=False
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# ),
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)
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builder.add_visual_from_file(visual_file, scale=visual_scale)
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builder.set_initial_pose(pose)
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if isinstance(scene, ManiSkillScene) and env_idx is not None:
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builder.set_scene_idxs([env_idx])
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actor = builder.build(name=f"{node_name}-{env_idx}")
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if update_mass and hasattr(actor.components[1], "mass"):
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node_mass = float(root.find('.//inertial/mass').get("value"))
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actor.components[1].set_mass(node_mass)
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return actor
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def load_assets_from_layout_file(
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scene: ManiSkillScene | sapien.Scene,
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layout: str,
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z_offset: float = 0.0,
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init_quat: list[float] = [0, 0, 0, 1],
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env_idx: int = None,
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) -> dict[str, sapien.pysapien.Entity]:
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"""Load assets from `EmbodiedGen` layout-gen output and create actors in the scene.
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Args:
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scene (sapien.Scene | ManiSkillScene): The SAPIEN or ManiSkill scene to load assets into.
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layout (str): The layout file path.
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z_offset (float): Offset to apply to the Z-coordinate of non-context objects.
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init_quat (List[float]): Initial quaternion (x, y, z, w) for orientation adjustment.
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env_idx (int): Environment index for multi-environment setup.
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"""
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asset_root = os.path.dirname(layout)
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layout = LayoutInfo.from_dict(json.load(open(layout, "r")))
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actors = dict()
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for node in layout.assets:
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file_dir = layout.assets[node]
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file_name = f"{node.replace(' ', '_')}.urdf"
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urdf_file = os.path.join(asset_root, file_dir, file_name)
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if layout.objs_mapping[node] == Scene3DItemEnum.BACKGROUND.value:
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continue
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position = layout.position[node].copy()
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if layout.objs_mapping[node] != Scene3DItemEnum.CONTEXT.value:
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position[2] += z_offset
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use_static = (
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layout.relation.get(Scene3DItemEnum.CONTEXT.value, None) == node
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)
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# Combine initial quaternion with object quaternion
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x, y, z, qx, qy, qz, qw = position
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qx, qy, qz, qw = quaternion_multiply([qx, qy, qz, qw], init_quat)
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actor = load_actor_from_urdf(
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scene,
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urdf_file,
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sapien.Pose(p=[x, y, z], q=[qw, qx, qy, qz]),
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env_idx,
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use_static=use_static,
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update_mass=False,
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)
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actors[node] = actor
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return actors
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def load_mani_skill_robot(
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scene: sapien.Scene | ManiSkillScene,
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layout: LayoutInfo | str,
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control_freq: int = 20,
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robot_init_qpos_noise: float = 0.0,
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control_mode: str = "pd_joint_pos",
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backend_str: tuple[str, str] = ("cpu", "gpu"),
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) -> BaseAgent:
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from mani_skill.agents import REGISTERED_AGENTS
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from mani_skill.envs.scene import ManiSkillScene
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from mani_skill.envs.utils.system.backend import (
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parse_sim_and_render_backend,
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)
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if isinstance(layout, str) and layout.endswith(".json"):
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layout = LayoutInfo.from_dict(json.load(open(layout, "r")))
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robot_name = layout.relation[Scene3DItemEnum.ROBOT.value]
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x, y, z, qx, qy, qz, qw = layout.position[robot_name]
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delta_z = 0.002 # Add small offset to avoid collision.
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pose = sapien.Pose([x, y, z + delta_z], [qw, qx, qy, qz])
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if robot_name not in REGISTERED_AGENTS:
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logger.warning(
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f"Robot `{robot_name}` not registered, chosen from {REGISTERED_AGENTS.keys()}, use `panda` instead."
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)
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robot_name = "panda"
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ROBOT_CLS = REGISTERED_AGENTS[robot_name].agent_cls
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backend = parse_sim_and_render_backend(*backend_str)
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if isinstance(scene, sapien.Scene):
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scene = ManiSkillScene([scene], device=backend_str[0], backend=backend)
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robot = ROBOT_CLS(
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scene=scene,
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control_freq=control_freq,
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control_mode=control_mode,
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initial_pose=pose,
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)
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# Set robot init joint rad agree(joint0 to joint6 w 2 finger).
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qpos = np.array(
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[
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0.0,
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np.pi / 8,
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0,
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-np.pi * 3 / 8,
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0,
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np.pi * 3 / 4,
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np.pi / 4,
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0.04,
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0.04,
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]
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)
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qpos = (
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np.random.normal(
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0, robot_init_qpos_noise, (len(scene.sub_scenes), len(qpos))
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)
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+ qpos
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)
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qpos[:, -2:] = 0.04
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robot.reset(qpos)
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robot.init_qpos = robot.robot.qpos
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robot.controller.controllers["gripper"].reset()
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return robot
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def render_images(
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camera: sapien.render.RenderCameraComponent,
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render_keys: list[
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Literal[
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"Color",
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"Segmentation",
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"Normal",
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"Mask",
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"Depth",
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"Foreground",
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]
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] = None,
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) -> dict[str, Image.Image]:
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"""Render images from a given sapien camera.
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Args:
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camera (sapien.render.RenderCameraComponent): The camera to render from.
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render_keys (List[str]): Types of images to render (e.g., Color, Segmentation).
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Returns:
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Dict[str, Image.Image]: Dictionary of rendered images.
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"""
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if render_keys is None:
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render_keys = [
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"Color",
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"Segmentation",
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"Normal",
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"Mask",
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"Depth",
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"Foreground",
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]
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results: dict[str, Image.Image] = {}
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if "Color" in render_keys:
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color = camera.get_picture("Color")
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color_rgb = (np.clip(color[..., :3], 0, 1) * 255).astype(np.uint8)
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results["Color"] = Image.fromarray(color_rgb)
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if "Mask" in render_keys:
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alpha = (np.clip(color[..., 3], 0, 1) * 255).astype(np.uint8)
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results["Mask"] = Image.fromarray(alpha)
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if "Segmentation" in render_keys:
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seg_labels = camera.get_picture("Segmentation")
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label0 = seg_labels[..., 0].astype(np.uint8)
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seg_color = COLOR_PALETTE[label0]
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results["Segmentation"] = Image.fromarray(seg_color)
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if "Foreground" in render_keys:
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seg_labels = camera.get_picture("Segmentation")
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label0 = seg_labels[..., 0]
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mask = np.where((label0 > 1), 255, 0).astype(np.uint8)
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color = camera.get_picture("Color")
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color_rgb = (np.clip(color[..., :3], 0, 1) * 255).astype(np.uint8)
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foreground = np.concatenate([color_rgb, mask[..., None]], axis=-1)
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results["Foreground"] = Image.fromarray(foreground)
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if "Normal" in render_keys:
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normal = camera.get_picture("Normal")[..., :3]
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normal_img = (((normal + 1) / 2) * 255).astype(np.uint8)
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results["Normal"] = Image.fromarray(normal_img)
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if "Depth" in render_keys:
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position_map = camera.get_picture("Position")
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depth = -position_map[..., 2]
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alpha = torch.tensor(color[..., 3], dtype=torch.float32)
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norm_depth = DiffrastRender.normalize_map_by_mask(
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torch.tensor(depth), alpha
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)
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depth_img = (norm_depth * 255).to(torch.uint8).numpy()
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results["Depth"] = Image.fromarray(depth_img)
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return results
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class SapienSceneManager:
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"""A class to manage SAPIEN simulator."""
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def __init__(
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self, sim_freq: int, ray_tracing: bool, device: str = "cuda"
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) -> None:
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self.sim_freq = sim_freq
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self.ray_tracing = ray_tracing
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self.device = device
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self.renderer = sapien.SapienRenderer()
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self.scene = self._setup_scene()
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self.cameras: list[sapien.render.RenderCameraComponent] = []
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self.actors: dict[str, sapien.pysapien.Entity] = {}
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def _setup_scene(self) -> sapien.Scene:
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"""Set up the SAPIEN scene with lighting and ground."""
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# Ray tracing settings
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if self.ray_tracing:
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sapien.render.set_camera_shader_dir("rt")
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sapien.render.set_ray_tracing_samples_per_pixel(64)
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sapien.render.set_ray_tracing_path_depth(10)
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sapien.render.set_ray_tracing_denoiser("oidn")
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scene = sapien.Scene()
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scene.set_timestep(1 / self.sim_freq)
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# Add lighting
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scene.set_ambient_light([0.2, 0.2, 0.2])
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scene.add_directional_light(
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direction=[0, 1, -1],
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color=[1.5, 1.45, 1.4],
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shadow=True,
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shadow_map_size=2048,
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)
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scene.add_directional_light(
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direction=[0, -0.5, 1], color=[0.8, 0.8, 0.85], shadow=False
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)
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scene.add_directional_light(
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direction=[0, -1, 1], color=[1.0, 1.0, 1.0], shadow=False
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)
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ground_material = self.renderer.create_material()
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ground_material.base_color = [0.5, 0.5, 0.5, 1] # rgba, gray
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ground_material.roughness = 0.7
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ground_material.metallic = 0.0
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scene.add_ground(0, render_material=ground_material)
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return scene
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def step_action(
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self,
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agent: BaseAgent,
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action: torch.Tensor,
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cameras: list[sapien.render.RenderCameraComponent],
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render_keys: list[str],
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sim_steps_per_control: int = 1,
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) -> dict:
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agent.set_action(action)
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frames = defaultdict(list)
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for _ in range(sim_steps_per_control):
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self.scene.step()
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self.scene.update_render()
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for camera in cameras:
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camera.take_picture()
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images = render_images(camera, render_keys=render_keys)
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frames[camera.name].append(images)
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return frames
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def create_camera(
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self,
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cam_name: str,
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pose: sapien.Pose,
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image_hw: tuple[int, int],
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fovy_deg: float,
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) -> sapien.render.RenderCameraComponent:
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"""Create a single camera in the scene.
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Args:
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cam_name (str): Name of the camera.
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pose (sapien.Pose): Camera pose p=(x, y, z), q=(w, x, y, z)
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image_hw (Tuple[int, int]): Image resolution (height, width) for cameras.
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fovy_deg (float): Field of view in degrees for cameras.
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Returns:
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sapien.render.RenderCameraComponent: The created camera.
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"""
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cam_actor = self.scene.create_actor_builder().build_kinematic()
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cam_actor.set_pose(pose)
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camera = self.scene.add_mounted_camera(
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name=cam_name,
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mount=cam_actor,
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pose=sapien.Pose(p=[0, 0, 0], q=[1, 0, 0, 0]),
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width=image_hw[1],
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height=image_hw[0],
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fovy=np.deg2rad(fovy_deg),
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near=0.01,
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far=100,
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)
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self.cameras.append(camera)
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return camera
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def initialize_circular_cameras(
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self,
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num_cameras: int,
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radius: float,
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height: float,
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target_pt: list[float],
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image_hw: tuple[int, int],
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fovy_deg: float,
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) -> list[sapien.render.RenderCameraComponent]:
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"""Initialize multiple cameras arranged in a circle.
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Args:
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num_cameras (int): Number of cameras to create.
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radius (float): Radius of the camera circle.
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height (float): Fixed Z-coordinate of the cameras.
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target_pt (list[float]): 3D point (x, y, z) that cameras look at.
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image_hw (Tuple[int, int]): Image resolution (height, width) for cameras.
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fovy_deg (float): Field of view in degrees for cameras.
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Returns:
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List[sapien.render.RenderCameraComponent]: List of created cameras.
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"""
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angle_step = 2 * np.pi / num_cameras
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world_up_vec = np.array([0.0, 0.0, 1.0])
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target_pt = np.array(target_pt)
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for i in range(num_cameras):
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angle = i * angle_step
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cam_x = radius * np.cos(angle)
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cam_y = radius * np.sin(angle)
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cam_z = height
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eye_pos = [cam_x, cam_y, cam_z]
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forward_vec = target_pt - eye_pos
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forward_vec = forward_vec / np.linalg.norm(forward_vec)
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temp_right_vec = np.cross(forward_vec, world_up_vec)
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if np.linalg.norm(temp_right_vec) < 1e-6:
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temp_right_vec = np.array([1.0, 0.0, 0.0])
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if np.abs(np.dot(temp_right_vec, forward_vec)) > 0.99:
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temp_right_vec = np.array([0.0, 1.0, 0.0])
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right_vec = temp_right_vec / np.linalg.norm(temp_right_vec)
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up_vec = np.cross(right_vec, forward_vec)
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rotation_matrix = np.array([forward_vec, -right_vec, up_vec]).T
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rot = R.from_matrix(rotation_matrix)
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scipy_quat = rot.as_quat() # (x, y, z, w)
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quat = [
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scipy_quat[3],
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scipy_quat[0],
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scipy_quat[1],
|
|
scipy_quat[2],
|
|
] # (w, x, y, z)
|
|
|
|
self.create_camera(
|
|
f"camera_{i}",
|
|
sapien.Pose(p=eye_pos, q=quat),
|
|
image_hw,
|
|
fovy_deg,
|
|
)
|
|
|
|
return self.cameras
|
|
|
|
|
|
class FrankaPandaGrasper(object):
|
|
def __init__(
|
|
self,
|
|
agent: BaseAgent,
|
|
control_freq: float,
|
|
joint_vel_limits: float = 2.0,
|
|
joint_acc_limits: float = 1.0,
|
|
finger_length: float = 0.025,
|
|
) -> None:
|
|
self.agent = agent
|
|
self.robot = agent.robot
|
|
self.control_freq = control_freq
|
|
self.control_timestep = 1 / control_freq
|
|
self.joint_vel_limits = joint_vel_limits
|
|
self.joint_acc_limits = joint_acc_limits
|
|
self.finger_length = finger_length
|
|
self.planners = self._setup_planner()
|
|
|
|
def _setup_planner(self) -> mplib.Planner:
|
|
planners = []
|
|
for pose in self.robot.pose:
|
|
link_names = [link.get_name() for link in self.robot.get_links()]
|
|
joint_names = [
|
|
joint.get_name() for joint in self.robot.get_active_joints()
|
|
]
|
|
planner = mplib.Planner(
|
|
urdf=self.agent.urdf_path,
|
|
srdf=self.agent.urdf_path.replace(".urdf", ".srdf"),
|
|
user_link_names=link_names,
|
|
user_joint_names=joint_names,
|
|
move_group="panda_hand_tcp",
|
|
joint_vel_limits=np.ones(7) * self.joint_vel_limits,
|
|
joint_acc_limits=np.ones(7) * self.joint_acc_limits,
|
|
)
|
|
planner.set_base_pose(pose.raw_pose[0].tolist())
|
|
planners.append(planner)
|
|
|
|
return planners
|
|
|
|
def control_gripper(
|
|
self,
|
|
gripper_state: Literal[-1, 1],
|
|
n_step: int = 10,
|
|
) -> np.ndarray:
|
|
qpos = self.robot.get_qpos()[0, :-2].cpu().numpy()
|
|
actions = []
|
|
for _ in range(n_step):
|
|
action = np.hstack([qpos, gripper_state])[None, ...]
|
|
actions.append(action)
|
|
|
|
return np.concatenate(actions, axis=0)
|
|
|
|
def move_to_pose(
|
|
self,
|
|
pose: sapien.Pose,
|
|
control_timestep: float,
|
|
gripper_state: Literal[-1, 1],
|
|
use_point_cloud: bool = False,
|
|
n_max_step: int = 100,
|
|
action_key: str = "position",
|
|
env_idx: int = 0,
|
|
) -> np.ndarray:
|
|
result = self.planners[env_idx].plan_qpos_to_pose(
|
|
np.concatenate([pose.p, pose.q]),
|
|
self.robot.get_qpos().cpu().numpy()[0],
|
|
time_step=control_timestep,
|
|
use_point_cloud=use_point_cloud,
|
|
)
|
|
|
|
if result["status"] != "Success":
|
|
result = self.planners[env_idx].plan_screw(
|
|
np.concatenate([pose.p, pose.q]),
|
|
self.robot.get_qpos().cpu().numpy()[0],
|
|
time_step=control_timestep,
|
|
use_point_cloud=use_point_cloud,
|
|
)
|
|
|
|
if result["status"] != "Success":
|
|
return
|
|
|
|
sample_ratio = (len(result[action_key]) // n_max_step) + 1
|
|
result[action_key] = result[action_key][::sample_ratio]
|
|
|
|
n_step = len(result[action_key])
|
|
actions = []
|
|
for i in range(n_step):
|
|
qpos = result[action_key][i]
|
|
action = np.hstack([qpos, gripper_state])[None, ...]
|
|
actions.append(action)
|
|
|
|
return np.concatenate(actions, axis=0)
|
|
|
|
def compute_grasp_action(
|
|
self,
|
|
actor: sapien.pysapien.Entity,
|
|
reach_target_only: bool = True,
|
|
offset: tuple[float, float, float] = [0, 0, -0.05],
|
|
env_idx: int = 0,
|
|
) -> np.ndarray:
|
|
physx_rigid = actor.components[1]
|
|
mesh = get_component_mesh(physx_rigid, to_world_frame=True)
|
|
obb = mesh.bounding_box_oriented
|
|
approaching = np.array([0, 0, -1])
|
|
tcp_pose = self.agent.tcp.pose[env_idx]
|
|
target_closing = (
|
|
tcp_pose.to_transformation_matrix()[0, :3, 1].cpu().numpy()
|
|
)
|
|
grasp_info = compute_grasp_info_by_obb(
|
|
obb,
|
|
approaching=approaching,
|
|
target_closing=target_closing,
|
|
depth=self.finger_length,
|
|
)
|
|
|
|
closing, center = grasp_info["closing"], grasp_info["center"]
|
|
raw_tcp_pose = tcp_pose.sp
|
|
grasp_pose = self.agent.build_grasp_pose(approaching, closing, center)
|
|
reach_pose = grasp_pose * sapien.Pose(p=offset)
|
|
grasp_pose = grasp_pose * sapien.Pose(p=[0, 0, 0.01])
|
|
actions = []
|
|
reach_actions = self.move_to_pose(
|
|
reach_pose,
|
|
self.control_timestep,
|
|
gripper_state=1,
|
|
env_idx=env_idx,
|
|
)
|
|
actions.append(reach_actions)
|
|
|
|
if reach_actions is None:
|
|
logger.warning(
|
|
f"Failed to reach the grasp pose for node `{actor.name}`, skipping grasping."
|
|
)
|
|
return None
|
|
|
|
if not reach_target_only:
|
|
grasp_actions = self.move_to_pose(
|
|
grasp_pose,
|
|
self.control_timestep,
|
|
gripper_state=1,
|
|
env_idx=env_idx,
|
|
)
|
|
actions.append(grasp_actions)
|
|
close_actions = self.control_gripper(
|
|
gripper_state=-1,
|
|
env_idx=env_idx,
|
|
)
|
|
actions.append(close_actions)
|
|
back_actions = self.move_to_pose(
|
|
raw_tcp_pose,
|
|
self.control_timestep,
|
|
gripper_state=-1,
|
|
env_idx=env_idx,
|
|
)
|
|
actions.append(back_actions)
|
|
|
|
return np.concatenate(actions, axis=0)
|