RoboTwin_image/envs/gpt_block_hammer_beat.py
2025-07-02 03:13:07 +00:00

57 lines
2.7 KiB
Python

from .base_task import Base_task
from .block_hammer_beat import block_hammer_beat
from .utils import *
import sapien
class gpt_block_hammer_beat(block_hammer_beat):
def play_once(self):
# Retrieve the actor objects
hammer = self.actor_name_dic['hammer']
block = self.actor_name_dic['block']
# Retrieve the actor_data objects
hammer_data = self.actor_data_dic['hammer_data']
block_data = self.actor_data_dic['block_data']
# Get the functional pose of the hammer
hammer_pose = self.get_actor_functional_pose(hammer, hammer_data)
# Get the functional pose of the block
block_pose = self.get_actor_functional_pose(block, block_data)
# Determine which arm to use based on the block's x coordinate
if block_pose[0] > 0:
arm_tag = "right"
move_function = self.right_move_to_pose_with_screw
open_gripper_function = self.open_right_gripper
close_gripper_function = self.close_right_gripper
else:
arm_tag = "left"
move_function = self.left_move_to_pose_with_screw
open_gripper_function = self.open_left_gripper
close_gripper_function = self.close_left_gripper
# Get the grasp pose for the hammer
pre_grasp_hammer_pose = self.get_grasp_pose_to_grasp_object(endpose_tag=arm_tag, actor=hammer, actor_data=hammer_data, pre_dis=0.09)
grasp_hammer_pose = self.get_grasp_pose_to_grasp_object(endpose_tag=arm_tag, actor=hammer, actor_data=hammer_data, pre_dis=0)
# Move to the pre-grasp pose for the hammer
move_function(pre_grasp_hammer_pose)
# Move to the grasp pose for the hammer
move_function(grasp_hammer_pose)
# Close the gripper to grasp the hammer
close_gripper_function()
# Move to the pre-strike pose for the block
pre_strike_block_pose = self.get_grasp_pose_from_goal_point_and_direction(actor=hammer, actor_data=hammer_data, endpose_tag=arm_tag, actor_functional_point_id=0, target_point=block_pose[:3], target_approach_direction=self.world_direction_dic['top_down'], pre_dis=0.05)
move_function(pre_strike_block_pose)
# Move to the strike pose for the block
strike_block_pose = self.get_grasp_pose_from_goal_point_and_direction(actor=hammer, actor_data=hammer_data, endpose_tag=arm_tag, actor_functional_point_id=0, target_point=block_pose[:3], target_approach_direction=self.world_direction_dic['top_down'], pre_dis=0)
move_function(strike_block_pose)
# No need to lift the hammer again, as the task specifies not to lift it high again